RAWR Points Shop!
Currency used is in RAWR Points!
You can obtain RAWR Points by participating in stream events, and other misc ways on discord!
You can also convert real muns for RAWR Points! $1 usd = 10 RAWR Points!
General Goods
- Monochrome Sketch – 200 RP
- Speed Paint – 500 RP
Mimi’s Merchandise and More
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Mystery Box – 50 RP (Max 50 per character pre-order per set)
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- Potion Name – Base Price/Boost Price – Max Boosts Allowed
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Experimental
—————————————————— - Futapen – 100/20 RP – 5 Boosts Max
- 63 Bender – 200/100 RP – 1 Boost Max
- Nostalgia – 250/100 – 1 Boost Max
- CMC – 1000 RP
- Animatus – 2000 RP
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Degen
—————————————————— - Golden Shower – 150/30 RP – 3 Boosts Max
- Tentacalamity – 150/30 RP – 10 Boosts Max
- X-Ray – 250/50 RP – 2 Boosts Max
- Bloody Marie – 250/50 RP – 5 Boosts Max
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Eternal Youth – 500/100 – 3 Boosts Max
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Defunct - ——————————————————
- M.L.P. – 100 RP
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Rentable Items (Only 1 available total of each!)
Must return the item rented after the 2 hour set!
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Polar Oyd Camera – 500 RP
A character holding this can capture a single moment in time. Can take
up to 5 pictures. These spawn as photo items with the rawrzone day and time.
Will include a description of the photo! You may select 1 photo to be
drawn as a speed paint!
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Ring of Telekinesis – 100 RP
A ring that enables mind controlled movement of 1 object at a time. Requires concentration.
Can only target non-living materials/objecs. Greatly limited while drunk. 50ft of distance max.
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Portable Hole – 1000 RP
Can only be used on non-magical surfaces. Comes as a ring of puddy with a diameter of 6 inches
1 inch thick. Can only be removed from the side it was placed. Creates a physically manipulatable
hole with up to a maximum of 5ft wide and 5 ft deep. The bigger the hole created the longer it
takes make.
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Safety Ring – 200 RP
A ring that will automatically heal the user when they are harmed in any way.
Heals 4d4 + 4
Maximum of 1 charge per hour. -
Pearl Earrings – 500 RP
Comes as a pair. While wearing one, the holder gains waterbreathing.
While wearing both, the holder gains double swim speed.
RAWRzone VIP Badge Levels and Points:
Level | RP Used | Total points |
1 | 500 | 3 |
2 | 1000 | 4 |
3 | 1750 | 5 |
4 | 2750 | 6 |
5 | 3750 | 8 |
6 | 4750 | 9 |
7 | 6000 | 10 |
8 | 7250 | 11 |
9 | 8500 | 12 |
10 | 10000 | 14 |
11 | 11500 | 15 |
12 | 13000 | 16 |
13 | 15000 | 17 |
14 | 17000 | 18 |
15 | 20000 | 20 |
16 | 23000 | 21 |
17 | 26000 | 22 |
18 | 30000 | 23 |
19 | 35000 | 24 |
20 | 40000 | 26 |
Establishment Upgrades
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Everyone that has RP can pitch in towards upgrading the RAWRzone further,
as well as put RP towards future doujins!
Donations towards these allows me to set them up design wise,
and potential added Roleplay systems involved with each of them!
If you would like to donate RP towards any of these, message me
on discord!
RAWRzone Participants:
Keep in mind that all RP that goes towards projects, will be used
to upgrade your VIP badge levels and give you points to allocate into
Badge skills!
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Roundtable Declared Option
Chapel (5000rp) (completed): A place of worship for travelers.
Those that are religious may go here to worship any of their deity. Refugee / Staff suggested.
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Between Fate and Desire, Sun and Moon (6000rp) (completed)
Aura, drinking recollection, dives deeper into her own memories and has
found a recollection called “Between Fate and Desire, Sun and Moon”
This upgrade will be towards the release of the 2nd doujin of the 7
as well as a ‘gift’ to the rawrzone from Aura.
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Lost Forest (5000 rp) (Completed)
The increased presence of Fey is causing..
‘mysterious’ things to happen. Mira’s suggestion
This upgrade adds Lost Forest passive within the Yggdrasil’s Presence.
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Classroom (5000 rp) (Completed)
A classroom will be built at the RAWRzone.
Isadora Suggested.
This will add a classroom / drink.
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Runner Badge Improvement (1000 rp) (Completed)
In this new area, the runners have been having a hard time
delivering food/drinks due to the vast open space.
With this, they will gain a new set of abilities
to help them traverse. Ayala and Zoe’s Suggestion.
This upgrade unlocks an active ability to both runners badges.
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VIP Badge Improvements (1000 rp) (Completed) Vip suggested:
+2 starter badge points. (level 0)
Reallocation of points, each rawrzone set passive refresh.
Combined storage passive perk
Gambler tree rework
Soulbound Badge Tree
Secret #4 (2000rp) (Completed)
RAWRzone VIP Badge Skills
You may allocate points you have gained through investing RAWR Points into RAWRzone projects into leveling your VIP badge passive and active abilities! Do what you think your character would want and need! For your character to use the active abilities in RP they must say “Badge ____” out loud to use them! If your character is Drunk, you will have to roll a d20+cha and get 10 or higher to pass, if Blackout Drunk it’s a 15 or higher.
Badge Level 0 = 2 points free to allocate!
Recall – Badge Active (Comes with Every badge by default!)
Lvl 1:
Teleport back to the yggdrasil. (Must be within yggdrasil’s protection)
“Recall to Yggdrasil” Badge glows in preparation to teleport the wearer back to the RAWRzone underneath the yggdrasil. 10 minutes to cast, and will teleport regardless. Can be used once per short rest]
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Inventory – Badge Active
Each slot holds 99 of the same exact item (No creatures) (No other storage containers of a similar type may be put into the bag. Like bag of holding) (You see your inventory similar to how it looks in minecraft, in your mind.)
Lvl 1:
10 slots total 1pt
(Slot Augment) Increase capacity of each slot of the same exact item to 250 (No creatures) 1pt
(Auto Clothes Augment) Can convert your clothing into mana to store inside of the badge, in which you can take off or swap outfits using the badge! (Instead of storing clothes as items) Takes 6 seconds (1 round) to use! 1pt
Lvl 2:
20 slots total 1pt
(Living Storage Augment Lvl 1: Can store 1 creature up to 8ft tall for up to 30 minutes in stasis, will automatically pop out when timer is up or when you take them out. (1 hour total in RP) 1pt
(Slot Augment Lvl 2) Increase capacity of each slot of the same exact item to Infinite (No creatures) 1pt
Lvl 3:
30 slots total 1pt
(Living Storage Augment Lvl 2 (Requires Living Storage Spec 1) Can store 1 creature up to 20 ft tall 1 hour in stasis, will automatically pop out when timer is up or when you take them out. (2 hours total in RP) Infinite max of same item per slot) Needs other specialization slot to obtain) 1pt
(Shared Storage Augment) Can share badge inventory with 1 other badge. (Must tap badges and say skill name out loud to activate link, can unlink and link to someone elses at any time, the same way. Inventories combine. Can only be accessed within the yggdrasil’s influence.) 1pt
**Leave no trace combo. Can activate leave no trace with share inventory passively, so the inventories are linked, but the other cannot visibly detect the link.
(Shared Storage Augment +) Increases linkable badges by 1. 1pt
(Shared Storage Augment ++) Increases linkable badges by 1. 1pt
Lifeline – Badge Passive
Lvl 1:
(Requires Badge level 3) [If you drop to 0hp, you’re instantly teleported to the infirmary (Must be inside Yggdrasil’s Protection] 1pt
Lvl 2:
(Requires Badge level 10) [While in forbidden realms or outside of the Yggdrasil’s Protection, If you drop to 0HP, you are instantly teleported to the infirmary. Must be on Lumin] 3 pts
Options Augmentation – Badge Passive
Lvl 1:
[Add an additional attunement slot to a total of 4] 1pt (Requires Badge level 5)
Lvl 2:
[Add an additional attunement slot to a total of 5] 1pt (Requires Badge level 10 and Lvl 1 Options Augmentation)
Lvl 3:
[Add an additional attunement slot to a total of 7] 1pt (Requires Badge level 15 and Lvl 2 Options Augmentation)
Lvl 4:
[Add an additional attunement slot to a total of 10] 1pt (Requires Badge level 20 and Lvl 3 Options Augmentation)
Gambler – Badge Active
Lvl 1:
[you get a set of dice that has to be rolled together. can only be applied on attacks/saves . 1st roll is a 1d4 , 2nd roll is a -1d2. Becomes expended after use, recovers after a long rest.] 1pt
Lvl 2:
[Enhances the dice to 1d4+2 / -1d2] 1pt
(Assist augment) aide (Can be used instead on a target other than self within 30ft) 1pt
Lvl 3:
[Enhances the dice to 1d6+2 / -1d3] 1pt
Lvl 4:
[Enhances the dice to 1d8+2 / -1d4] 1pt
(Refresh Augment) [Recovers power of the dice after each short rest] 2pt
Lvl 5:
[Enhances the dice to 1d10+4 / -1d5] 1pt
(Dice Enhancement Augments) [Active skill: “The House Always Wins”
available only once per long rest: Negates effect of negative dice and gives additional 1d5+2] 1pt
Or
[Active skill: “You Lose” available only once per long rest: Negates effect of positive dice and grants an extra -1d5-2] 1pt
Lvl 6:
[Enhances the dice to 1d12+5 / -1d6] (Requires badge level 20) 1pt
(Casino Royale Augment) [Active skill: “Casino Royale” Roll another set of the dice. Available only once per long rest] 1pt
Protection – Badge Passive
Lvl 1:
Barrier [Upon taking damage that would result in being downed, roll 1d4: A protective barrier forms to intercept and block the damage. Physical damage only. Expended upon use, recharges every long rest] 1pt
(Magic Barrier Augment) [Barrier also protects against Magical types of damage] 1pt
Lvl 2:
Barrier [1d6 protective barrier] 1pt
(Assist Augment) aide (Can also be used instead on a target other than self within 30ft, this effect lasts for the hour or until expended) 1pt
Or
(Self Augment) Grants the barrier a +5 modifier to the roll permanently for self, and the barrier becomes a complete passive. Enveloping the user in a thin film of mana that protects from damage. Cannot be penetrated until the barrier is destroyed.
Lvl 3:
Barrier [1d8 protective barrier] 1pt
(Full Barrier Augment) [Barrier protects against All types of damage] 1pt
Or
(Strengthen Augment) Grants the barrier a +3*character level modifier to the roll permanently.
Lvl 4:
Barrier [1d10+5 protective barrier] 1pt
(Assist Augment) +2 to aid targets. (3 total targets acquire this passive for the hour or until expended, within 30ft)1pt
Lvl 5:
Barrier (requires badge level 15) [1d12+10 protective barrier] (Can now use once per short rest) 1pt
(Barrier Restrictive Dome Augment) [1d12+10 protective barrier] 15ft radius from caster, barrier will push out from the badge holder and all living creatures (except up to 2 targets +aide level chosen other than self) get pushed 15ft from origin. Living creatures cannot pass the barrier unless destroyed. Barrier will last 5 minutes or if destroyed. (If self augment was chosen, passive barrier still exists, and you can still push out the active barrier)
Or
(Self Augment) Grants the barrier +15 modifier to the roll permanently for self, and the barrier becomes a complete passive. Enveloping the user in a thin film of mana that protects from damage. Cannot be penetrated until the barrier is destroyed.
Stealth – badge active
Lvl 1:
Shrouds the badge owner in a mysterious light, giving auto 10+stealth mod stealth roll. lasts for 10 minutes. (Can use once per short rest) 1pt
Lvl 2:
12+ stealth mod stealth 1pt
(Assist Augment) Can also be used instead on a target other than self within 30ft 1pt
Or
(Self Augment) Grants a passive 1d4 dice that will help with all stealth rolls for self. (usable once per short rest) 1pt
Lvl 3:
15+stealth mod stealth. Can say “Badge Stealth” in mind instead to activate 1pt
(Assist Augment lvl 2) Can use both on yourself and aid another with stealth. 1pt
Or
(Self Augment lvl 2) Grants a passive 1d4+2 dice that will aid with all stealth rolls for self. (usable once per short rest) 1pt
Lvl 4:
17+stealth mod stealth 1pt
(Leave No Trace Augment) Near Perfect stealth, Cannot be detected by regular Perception. (Only magical detection) 1pt
Or
(Attack Augment) While stealthed, gain 1d4+2 to augment your own damage. (inflicted damage counts as the damage type that it augments) 1pt
Lvl 5:
20+stealth mod stealth Can activate all badge actives in mind instead to activate them. 1pt (requires badge level 15)
(Leave No Trace Lvl 2 Augment) Absolute Perfect Stealth, Cannot be detected by Perception and Magical Detection. 2pt
Or
(Echo Strike Augment) While stealthed, gain 1 additional attack that follows each of your attacks, and does the same damage as the weapon used. 2pt
Capability Boost – Badge Passive (Unlocks at badge level 5)
Lvl 1:
[Increases badge owner’s character’s level by 1] 1pt
Lvl 2:
[1 more level] (Requires Badge level 10) 2pt
Soulbound – Badge Passive
Badge recall (passive) 2pts
Badge automatically recalls to its original owner at the end of each rawrzone hour.
Inventory 1pt
Only the Soulbound Badge owner can access the inventory.
**Linked inventories can still be access by each individual owners. Soulbound only applies to the owner’s badge that has this skill.
Reallocate Points:
Between each rawrzone set you can reallocate your points to go a different route
if you’d like with your points! But not between hour sets!
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